![]() ![]() It could be seen to add a bit of design space - in that it's easier to play with character abilities.įor instance, we can now, add or remove a use of BFP for things such as consequences of a SC (or some very niche monster). It's pretty much what amounts to a QoL improvement. If we had the rules in an editable format, this would be a simple case of "Ctrl+H", but alas. ![]() Not much, other than the whole of the written text. The other intent is a simple ease of acceptability of the "one item daily power per day per tier" by re-framing it as a player ability. ![]() The intent of the basic effect is to replace/reduce/remove the number of items which have a daily power that amounts to their critical effect. ![]() "House Rule" to re-frame the "one daily item power use per tier" (short version : forum ate my post)Īll characters have a new power that can used once per day per tier : Bring Forth Power (BFP)īasic effect: a character can apply the critical hit effect of a weapon or implement on a regular hit.Īdvanced effect: magic items replace their daily powers with the same effect that can now be used by spending a use of BFP.Īdditional new rule: items can only bear the strain of BFP once per day. ![]()
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